Enhancements to the sound module
Todo
- When sounds are added at runtime (through sound components), we should update the sound module, in case the new sounds need to play
- When objects with sound components are destroyed, their sounds should stop playing
- Add a new event, emit-able by the server that causes sounds to play instantly, without them being attached to sound components
- Allow sound components to be modified at runtime with an extend method
Edited by Big Bad Waffle