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Item type blueprint spritesheets override item blueprints

Waf's Description

Changed the title of this issue after testing.

The only item types with different spritesheets are those defined in mods (like the necromancer mod defines sickle types). When a type is generated, the type blueprint's spritesheet is used even if the blueprint that was sent in defines a spritesheet already.

Sukkoy's Description

Rerolling Sunsickle at the enchanting shrine switches it so the default golden sickle sprite.

Seems to work every time, needs to be tested with other pyramid items.

Doesn't work on:

-Radiant Sword

-Crescent Dagger

-Amulet of the Moon

Unstable idols have been hurt in the process

image

Edited by Big Bad Waffle