All Resist is twice as effective as intended
All resist is counted twice in the combat calculation.
let resist = tgtValues.elementAllResist + (tgtValues[elementName + 'Resist'] || 0);
It is added once as elementAllResist then again because it has previously been added to the tgtValues[elementName + 'Resist'] of every element, making it twice as effective as intended and as single resist.
Discovered this when players were saying they were getting hit by poison dots in temple for more on lynx than bear. Real reason was they had more overall allresist on one character and more just poison on another. Back calculated the damage I took when testing and it worked out perfectly to be allResist being doubled.