King Behemoth Draw-In
Hiox and I took a look at King Behemoth briefly again after the stat changes. He seems to be in a pretty decent place, minus a few tweaks. We may go into more detail later, but for now he needs draw-in to be fixed to properly fight him.
Draw-In:
KB's draw-in effect is currently inaccurate. He should never draw-in unless you are running out of the large area that he spawns in (into the tunnels). This may be difficult to code, but the alternative is removing draw-in entirely until this is implemented. Currently KB uses draw-in every time you are 30' away or so, which would make him impossible to kite.