Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
    • Switch to GitLab Next
  • Sign in / Register
Gothic Multiplayer
Gothic Multiplayer
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 19
    • Issues 19
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
    • Iterations
  • Requirements
    • Requirements
    • List
  • Operations
    • Operations
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Container Registry
  • Analytics
    • Analytics
    • Insights
    • Issue
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • Gothic Multiplayer Team
  • Gothic MultiplayerGothic Multiplayer
  • Issues

  • Open 19
  • Closed 54
  • All 73
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual Weight Blocking
  • disableMusicSystem(false) - Nie działa poprawnie
    #73 · created Apr 14, 2021 by Robert Blacha
    • 0
    updated Apr 14, 2021
  • Functions with Waynet
    #72 · created Apr 05, 2021 by Przemyslaw Malinowski
    • 0
    updated Apr 05, 2021
  • Event onOpenInventory
    #71 · created Mar 31, 2021 by Hades
    • 0
    updated Mar 31, 2021
  • Problemy z interpolacją
    #70 · created Mar 18, 2021 by lol lol2
    • 1
    updated Apr 01, 2021
  • Niewidoczne strzały
    #69 · created Mar 18, 2021 by lol lol2
    • CLOSED
    • 1
    updated Mar 23, 2021
  • dodać do funkcja void enable_DamageAnims(void bool) możliwość wyłączenia animacji obrażeń od łuku
    #68 · created Mar 18, 2021 by lol lol2
    • CLOSED
    • 1
    updated Mar 22, 2021
  • Sky.setLightingColor - crash
    #67 · created Jan 06, 2021 by Robert Blacha
    • CLOSED
    • 1
    updated Jan 06, 2021
  • Bug Sound3d
    #66 · created May 20, 2020 by Grz Ned
    • CLOSED
    • 0
    updated May 20, 2020
  • ItemRender render on fullscreen when parameters are wrong [maybe not bug]
    #65 · created May 11, 2020 by wawi999
    • CLOSED
    • 1
    updated Nov 17, 2020
  • getter Draw.font doesn't work
    #64 · created May 09, 2020 by wawi999
    • CLOSED
    • 1
    updated Nov 17, 2020
  • <modification enabled=true />
    #63 · created Mar 31, 2020 by Sative
    • CLOSED
    • 1
    • 0
    updated Nov 17, 2020
  • Missing sq->getfloat pointer assignment in sqratimport.cpp
    #62 · created Mar 15, 2020 by Profesores   ADDED todo
    • CLOSED
    • 0
    updated Apr 11, 2020
  • playerPlayVisualFX
    #61 · created Mar 08, 2020 by Toworish   CLIENT IDEAS
    • CLOSED
    • 1
    updated Apr 11, 2021
  • Bind rzucania czaru na key.
    #60 · created Mar 08, 2020 by Toworish
    • 2
    updated Mar 15, 2020
  • playerUseMob(id, mobname) oraz playerUseItem(id, item)
    #59 · created Mar 08, 2020 by Toworish
    • 0
    updated Mar 08, 2020
  • Mob State / Mob Sync Problem
    #58 · created Jan 13, 2020 by Kevin Mier
    • 0
    updated Jan 13, 2020
  • Ścinanie aktualizacji pozycji
    #57 · created Jan 12, 2020 by Profesores   CLIENT FIXED
    • CLOSED
    • 0
    updated Apr 22, 2020
  • getPlayerScale returns int
    #56 · created Dec 28, 2019 by Onix Stein   BUG CLIENT FIXED
    • CLOSED
    • 0
    updated May 03, 2020
  • GetTimerExecuteTimes causes segmentation fault error [Ubuntu/Server-Side]
    #55 · created Dec 03, 2019 by Onix Stein   BUG FIXED SERVER
    • CLOSED
    • 1
    updated Dec 03, 2019
  • Zasieng renderowania drawuw 3d
    #54 · created Oct 14, 2019 by Hades
    • CLOSED
    • 1
    updated Oct 16, 2019
  • Prev
  • 1
  • 2
  • 3
  • 4
  • Next