DX Renderer class, or renderer draw functions
I think it would be cool, when if g2o could implement he own rendering interface. It DX interface, or simple functions
I think we need basic method:
void SetPixel(zREAL X, zREAL Y, zRGBA pixel) // yea, and alpha convert
void DrawLine(...) // i mean we need move this method in renderer class
I think that all
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