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Created date
Fixes #1269
!1270
· created
Oct 15, 2017
by
Dread Knight
Merged
updated
Oct 18, 2017
Fixes #1262 - Added support for hashes and made it the default output…
!1268
· created
Oct 15, 2017
by
Dread Knight
Merged
updated
Oct 15, 2017
Fixes #1266
!1267
· created
Oct 15, 2017
by
Dread Knight
Merged
updated
Oct 15, 2017
Fix #1196
!1259
· created
Oct 14, 2017
by
Dread Knight
Merged
1
updated
Oct 15, 2017
UI Issues #1248 and #1247
!1258
· created
Oct 14, 2017
by
Dread Knight
Merged
9
updated
Oct 15, 2017
Prototype delete #1216
!1257
· created
Oct 14, 2017
by
Dread Knight
Merged
3
updated
Oct 15, 2017
UI issues #1249 #1246 #1238
!1256
· created
Oct 14, 2017
by
Dread Knight
Merged
2
updated
Oct 14, 2017
Revert "Godlet Dashboard Toggle"
!1245
· created
Oct 12, 2017
by
Dread Knight
Merged
updated
Oct 12, 2017
Removed the creature player style from inactive creatures so they sim…
!1244
· created
Oct 12, 2017
by
Dread Knight
Merged
3
updated
Oct 13, 2017
Going to try something
!1241
· created
Oct 12, 2017
by
Dread Knight
massive-cleanup
Closed
3
updated
Oct 12, 2017
Added support for hover off handler in the hex to allow toggle of info
!1240
· created
Oct 12, 2017
by
Dread Knight
Merged
updated
Oct 12, 2017
Godlet Dashboard Toggle
!1237
· created
Oct 11, 2017
by
Dread Knight
Merged
14
updated
Oct 13, 2017
Priest no longer turns after getting hit
!1235
· created
Oct 08, 2017
by
Jordan Barnes
Merged
2
updated
Oct 08, 2017
Add Screen Shake to Uncle Fungus & Add `.vs` to .gitignore file
!1234
· created
Oct 07, 2017
by
Dread Knight
Merged
3
updated
Oct 07, 2017
Units now face the correct direction when using Area of Effect abilities
!1230
· created
Oct 07, 2017
by
Jordan Barnes
Merged
1
updated
Oct 07, 2017
Documentation cleanup and a few formatting fixes
!1229
· created
Oct 06, 2017
by
Dread Knight
Merged
2
updated
Oct 18, 2017
Comments's spelling review
!1228
· created
Oct 06, 2017
by
g42134
Merged
16
updated
Oct 06, 2017
Added loading cursor to loading screen
!1227
· created
Oct 04, 2017
by
Jordan Barnes
Merged
updated
Oct 06, 2017
'Canceled' now appears when selecting an ability while one is active
!1226
· created
Oct 04, 2017
by
Jordan Barnes
Merged
3
updated
Oct 04, 2017
Removed 'Canceled' after selecting creature for materialization
!1222
· created
Oct 03, 2017
by
Jordan Barnes
Merged
3
updated
Oct 03, 2017
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