1. 04 Nov, 2014 2 commits
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  16. 15 Sep, 2014 1 commit
    • Daniel Buckmaster's avatar
      Fixed ShapeBase animation networking. · 439dc9c5
      Daniel Buckmaster authored
      We essentially just need to remember to Update ShapeBase::Thread::position
      every time we advance the thread in the shape. With a little bit of
      supporting code these changes will be passed to the client's shape.
      439dc9c5
  17. 14 Sep, 2014 6 commits
  18. 13 Sep, 2014 1 commit
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  20. 07 Sep, 2014 4 commits