1. 07 Dec, 2014 1 commit
  2. 06 May, 2014 1 commit
  3. 28 Oct, 2013 1 commit
  4. 05 Oct, 2013 1 commit
    • DavidWyand-GG's avatar
      Mounted image weapon light fix · edaecf0a
      DavidWyand-GG authored
      Fix for mounted image lights beyond the first weapon light.  Before this
      fix all mounted images that have lights would not function if mounted to
      a slot after a mounted image that uses a weapon light.
      edaecf0a
  5. 04 Aug, 2013 2 commits
  6. 10 Jun, 2013 1 commit
  7. 09 Apr, 2013 1 commit
    • DavidWyand-GG's avatar
      Game cam and eye banking, control schemes · 660250cc
      DavidWyand-GG authored
      - ShapeBaseData has two new properties.  cameraCanBank indicates that
      the game object may bank its eye/camera, if supported by the object.
      mountedImagesBank indicates that mounted images should bank with the
      eye/camera in first person view.  Both default to false.
      - Player supports 1st person eye and 3rd person camera banking when
      making use of the new ExtendedMove class.
      - Camera class supports banking when making use of the new ExtendedMove
      class.
      - GameConnection now has an idea of a control scheme.  This determines
      how game objects should respond to input events.  A control scheme may
      be set by either the server or client.  Current control schemes are:
      -- Absolute rotation (likely though the ExtendedMove class)
      -- Add relative yaw (from mouse or gamepad) to absolute rotation.
      -- Add relative pitch (from mouse or gamepad) to absolute rotation.
      - Player class supports the new control schemes when using the
      ExtendedMove class.
      - Camera class supports the new control scheme when using the
      ExtendedMove class.
      660250cc
  8. 19 Sep, 2012 1 commit