1. 03 Oct, 2013 1 commit
  2. 03 Jul, 2013 1 commit
  3. 27 May, 2013 1 commit
  4. 09 Apr, 2013 1 commit
    • DavidWyand-GG's avatar
      Game cam and eye banking, control schemes · 660250cc
      DavidWyand-GG authored
      - ShapeBaseData has two new properties.  cameraCanBank indicates that
      the game object may bank its eye/camera, if supported by the object.
      mountedImagesBank indicates that mounted images should bank with the
      eye/camera in first person view.  Both default to false.
      - Player supports 1st person eye and 3rd person camera banking when
      making use of the new ExtendedMove class.
      - Camera class supports banking when making use of the new ExtendedMove
      class.
      - GameConnection now has an idea of a control scheme.  This determines
      how game objects should respond to input events.  A control scheme may
      be set by either the server or client.  Current control schemes are:
      -- Absolute rotation (likely though the ExtendedMove class)
      -- Add relative yaw (from mouse or gamepad) to absolute rotation.
      -- Add relative pitch (from mouse or gamepad) to absolute rotation.
      - Player class supports the new control schemes when using the
      ExtendedMove class.
      - Camera class supports the new control scheme when using the
      ExtendedMove class.
      660250cc
  5. 05 Apr, 2013 1 commit
  6. 08 Nov, 2012 1 commit
  7. 19 Sep, 2012 1 commit