1. 09 Apr, 2013 2 commits
    • DavidWyand-GG's avatar
      Side by side rendering · b32e7688
      DavidWyand-GG authored
      - Side by side rendering implemented throughout the graphics pipeline.
      - New GuiTSCtrl renderStyle property is set to "stereo side by side" to
      activate.
      - You set an IDisplayDevice on the GameConnection to define any vertical
      FOV, projection offset, and stereo eye offset properties required for
      the stereo rendering (no display device included with this commit).
      - Full and Empty templates updated with correct scripts and shaders.
      b32e7688
    • DavidWyand-GG's avatar
      zero() method added to all point classes · a40db9fa
      DavidWyand-GG authored
      Only some of the mPointX classes had the zero() method implemented.
      This commit adds the method to all point classes.
      a40db9fa
  2. 22 Jan, 2013 1 commit
  3. 08 Nov, 2012 1 commit
  4. 23 Sep, 2012 1 commit
  5. 19 Sep, 2012 1 commit