1. 09 Apr, 2013 3 commits
    • DavidWyand-GG's avatar
      Side by side rendering · b32e7688
      DavidWyand-GG authored
      - Side by side rendering implemented throughout the graphics pipeline.
      - New GuiTSCtrl renderStyle property is set to "stereo side by side" to
      - You set an IDisplayDevice on the GameConnection to define any vertical
      FOV, projection offset, and stereo eye offset properties required for
      the stereo rendering (no display device included with this commit).
      - Full and Empty templates updated with correct scripts and shaders.
    • DavidWyand-GG's avatar
      GFX now handles non-default adapters · 0d77cdc2
      DavidWyand-GG authored
      The GFX (DirectX) pipeline did not respect the choice of adapter and
      always went for the default one.  Normally this isn't an issue unless
      you wish to target a particular adapter and display device combination.
      This has been corrected.
      The GFX initialize functions now attempt to find the best adapter that
      matches a given display device (i.e. monitor) if one has been passed in.
      To aid with choosing a display device some new monitor enumeration
      methods have been added to the platform window manager.  These methods
      have been exposed to the Canvas.
    • DavidWyand-GG's avatar
      Fix texture and object console paths · bfec2dfd
      DavidWyand-GG authored
      - Be sure to delete all prefs.cs files following this change.
      - Changes the console types of the missing, unavailable and warning
      texture paths.  The old type was causing string corruption when saving
      - Changes the console type of the TSShapeConstructor collision shapes.
      The old type was causing string corruption when saving preferences.
      - Changed missing texture reference in ProcessedMaterial from String to
      const char*.
  2. 09 Mar, 2013 1 commit
  3. 04 Mar, 2013 1 commit
  4. 30 Jan, 2013 1 commit
    • DavidWyand-GG's avatar
      Remove hard coded paths pass 1 · 2824bcf6
      DavidWyand-GG authored
      - displaySplashWindow() now takes an optional path to a bitmap file.
      - Missing, unavailable and warning texture paths now come from
      GFXTextureManager static methods.
  5. 06 Nov, 2012 1 commit
  6. 19 Sep, 2012 1 commit