Commit b097c76e authored by Daniel Buckmaster's avatar Daniel Buckmaster

Fixed stream read/write mismatch bug.

It was causing Vehicles to roll forwards with a constant velocity when
stationary, and ignore move->y.
parent e3cb30bb
......@@ -298,7 +298,7 @@ void VehicleData::packData(BitStream* stream)
stream->write(steeringReturn);
stream->write(steeringReturnSpeedScale);
stream->write(powerSteering);
stream->writeFlag(powerSteering);
stream->writeFlag(cameraRoll);
stream->write(cameraLag);
......
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