Commit 7dbfe699 authored by DavidWyand-GG's avatar DavidWyand-GG

Engine directory for ticket #1

parent 352279af

Too many changes to show.

To preserve performance only 1000 of 1000+ files are displayed.

#############
## Torque
#############
compiled/
EXPORTS
torque_engineinit
torque_enginetick
torque_enginesignalshutdown
torque_engineshutdown
torque_setwebdeployment
torque_reset
torque_getvariable
torque_setvariable
torque_evaluate
torque_exportstringcallback
torque_callscriptfunction
torque_addsecurefunction
torque_callsecurefunction
torque_resizewindow
torque_winmain
torque_gethwnd
torque_directmessage
D3D_GetBackBufferNoRef
SimObject_GetName
SimObject_GetId
SimObject_GetClassName
SimObject_GetFieldList
SimObject_IsLocked
SimObject_SetDataField
SimObject_GetDataField
SimObject_InspectPreApply
SimObject_InspectPostApply
Con_AddConsumer
Con_RemoveConsumer
Con_AddCommand_String
ConsoleBaseType_GetTypeById
ConsoleBaseType_GetTypeId
ConsoleBaseType_GetTypeSize
ConsoleBaseType_GetTypeName
ConsoleBaseType_GetInspectorFieldType
ConsoleBaseType_SetData
ConsoleBaseType_GetData
AbstractClassRep_GetCommonParent
AbstractClassRep_FindClassRep
AbstractClassRep_GetFieldStructSize
Sim_FindObjectByString
Sim_FindObjectById
SimSet_Begin
SimSet_End
\ No newline at end of file
EXPORTS
torque_engineinit
torque_enginetick
torque_enginesignalshutdown
torque_engineshutdown
torque_setwebdeployment
torque_reset
torque_getvariable
torque_setvariable
torque_evaluate
torque_exportstringcallback
torque_callscriptfunction
torque_addsecurefunction
torque_callsecurefunction
torque_resizewindow
torque_winmain
torque_gethwnd
torque_directmessage
script_getconsolexml
script_get_namespace_entry
script_get_stringtable_entry
script_call_namespace_entry_string
script_call_namespace_entry_void
script_call_namespace_entry_bool
script_call_namespace_entry_float
script_call_namespace_entry_int
script_simobject_get_id
script_simobject_find
script_simobject_getfield_string
script_simobject_setfield_string
script_simobject_getfield_bool
script_simobject_setfield_bool
script_simobject_getfield_int
script_simobject_setfield_int
script_simobject_getfield_float
script_simobject_setfield_float
script_export_callback_void
script_export_callback_string
script_export_callback_int
script_export_callback_float
script_export_callback_bool
script_input_event
D3D_GetBackBufferNoRef
SimObject_GetName
SimObject_GetId
SimObject_GetClassName
SimObject_GetFieldList
SimObject_IsLocked
SimObject_SetDataField
SimObject_GetDataField
SimObject_InspectPreApply
SimObject_InspectPostApply
Con_AddConsumer
Con_RemoveConsumer
Con_AddCommand_String
ConsoleBaseType_GetTypeById
ConsoleBaseType_GetTypeId
ConsoleBaseType_GetTypeSize
ConsoleBaseType_GetTypeName
ConsoleBaseType_GetInspectorFieldType
ConsoleBaseType_SetData
ConsoleBaseType_GetData
AbstractClassRep_GetCommonParent
AbstractClassRep_FindClassRep
AbstractClassRep_GetFieldStructSize
Sim_FindObjectByString
Sim_FindObjectById
SimSet_Begin
SimSet_End
\ No newline at end of file
Ready to hold your generated projects
@echo off
REM Handle our optional parameters
SET COMPILER=%1
SET CONFIG=%2
IF NOT DEFINED COMPILER SET COMPILER=VS2008
IF NOT DEFINED CONFIG SET CONFIG=Release
REM Setting up some variables
REM Detecting the correct Program Files
IF DEFINED PROGRAMFILES(X86) SET PROGRAMROOT=%ProgramFiles(x86)%
IF NOT DEFINED PROGRAMROOT SET PROGRAMROOT=%ProgramFiles%
REM First the defaults (set up for VS2008 by default)
SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 9.0\VC\vcvarsall.bat"
SET BUILDCMD=devenv.com
SET OPTIONS= /build "%CONFIG%|Win32"
SET BUILDDIR="VisualStudio 2008"
REM Handle the non-defaults
IF %COMPILER% == VS2005 SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 8\VC\vcvarsall.bat"
IF %COMPILER% == VS2010 SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"
IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET BUILDCMD="%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe"
IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET OPTIONS=/build "%CONFIG%|Win32"
IF %COMPILER% == VS2005 SET BUILDDIR="VisualStudio 2005"
IF %COMPILER% == VS2010 SET BUILDDIR="VisualStudio 2010"
echo Building all solutions under %COMPILER% with the %CONFIG% configuration
echo Initializing %COMPILER% environment variables...
call %ENVVAR%
echo Initializing the DirectX SDK environment variables...
IF "%DXSDK_DIR%" == "" goto error_no_DXSDK_DIR
call "%DXSDK_DIR%Utilities\Bin\dx_setenv.cmd" x86
echo Moving to our build directory
cd %BUILDDIR%
echo - Building
for %%a in (*.sln) do %BUILDCMD% "%%a" %OPTIONS% & IF ERRORLEVEL 1 goto error_compile
REM It is just polite for a batch file to leave you in the same dir you started in
cd ..
REM We were successful in everything so go to the end
goto :end
:error_no_DXSDK_DIR
@echo ERROR: DXSDK_DIR variable is not set. Make sure the DirectX SDK is installed properly.
@goto end_error
:error_compile
@echo ERROR: There was an error compiling a solution in %CD%
@goto end_error
:end_error
EXIT 1
:end
\ No newline at end of file
<?php
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in