Commit 684dec4a authored by thecelloman's avatar thecelloman

Add and remove relevant file execs for the new weapon fx usage in previous...

Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312
parent 5ae7483a
......@@ -40,13 +40,13 @@ exec("./rigidShape.cs");
exec("./health.cs");
// Load our supporting weapon datablocks
// Load our supporting weapon datablocks, effects and such. They must be
// loaded before any weapon that uses them.
exec("./weapon.cs");
exec("./weapons/grenadefx.cs");
exec("./weapons/rocketfx.cs");
// Load the weapon datablocks
exec("./weapons/grenadeLauncher.cs");
exec("./weapons/grenade.cs");
exec("./weapons/rocketLauncher.cs");
exec("./weapons/Lurker.cs");
exec("./weapons/Ryder.cs");
exec("./weapons/ProxMine.cs");
......
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