Commit 30144a9f authored by DavidWyand-GG's avatar DavidWyand-GG

TheoraTextureObject

Places a theora video onto a named texture surface that may be used by
any material.  Allows for the video to play, pause, stop, loop, and for
the source video to be changed at any time.

Based on this resource:
http://www.garagegames.com/community/resources/view/21019
parent 78242191
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gfx/video/theoraTextureObject.h"
#include "console/engineAPI.h"
#include "platform/platform.h"
#include "sfx/sfxTypes.h"
#ifdef TORQUE_OGGTHEORA
IMPLEMENT_CONOBJECT( TheoraTextureObject );
ConsoleDocClass( TheoraTextureObject,
"@brief Definition of a named texture target playing a Theora video.\n\n"
"TheoraTextureObject defines a named texture target that may play back a Theora video. This texture "
"target can, for example, be used by materials to texture objects with videos.\n\n"
"@tsexample\n"
"// The object that provides the video texture and controls its playback.\n"
"singleton TheoraTextureObject( TheVideo )\n"
"{\n"
" // Unique name for the texture target for referencing in materials.\n"
" texTargetName = \"video\";\n"
"\n"
" // Path to the video file.\n"
" theoraFile = \"./MyVideo.ogv\";\n"
"};\n"
"\n"
"// Material that uses the video texture.\n"
"singleton Material( TheVideoMaterial )\n"
"{\n"
" // This has to reference the named texture target defined by the\n"
" // TheoraTextureObject's 'texTargetName' property. Prefix with '#' to\n"
" // identify as texture target reference.\n"
" diffuseMap[ 0 ] = \"#video\";\n"
"};\n"
"@endtsexample\n"
"\n"
"@ingroup Rendering"
);
//-----------------------------------------------------------------------------
TheoraTextureObject::TheoraTextureObject()
: mSFXDescription( NULL )
{
mIsPlaying = false;
mLoop = false;
mTexTarget.getTextureDelegate().bind( this, &TheoraTextureObject::_texDelegate );
}
//-----------------------------------------------------------------------------
void TheoraTextureObject::initPersistFields()
{
addGroup( "Theora" );
addField( "theoraFile", TypeStringFilename, Offset( mFilename, TheoraTextureObject ),
"Theora video file to play." );
addField( "texTargetName", TypeRealString, Offset( mTexTargetName, TheoraTextureObject ),
"Name of the texture target by which the texture can be referenced in materials." );
addField( "sfxDescription", TypeSFXDescriptionName, Offset( mSFXDescription, TheoraTextureObject ),
"Sound description to use for the video's audio channel.\n\n"
"If not set, will use a default one." );
addField( "loop", TypeBool, Offset( mLoop, TheoraTextureObject ),
"Should the video loop." );
endGroup( "Theora" );
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
GFXTextureObject* TheoraTextureObject::_texDelegate( U32 index )
{
// Refresh the video texture state.
mTheoraTexture.refresh();
// No texture if not playing.
if( !mTheoraTexture.isPlaying() )
{
// Was this video playing and should it loop?
if(mIsPlaying && mLoop)
{
play();
// It won't be ready this frame
return NULL;
}
else
{
mIsPlaying = false;
return NULL;
}
}
// Return the Theora video texture for the current frame.
return mTheoraTexture.getTexture();
}
//-----------------------------------------------------------------------------
bool TheoraTextureObject::onAdd()
{
if( !Parent::onAdd() )
return false;
if( mFilename.isEmpty() )
{
Con::errorf( "TheoraTextureObject::onAdd - 'filename' must be set" );
return false;
}
if( mTexTargetName.isEmpty() )
{
Con::errorf( "TheoraTextureObject::onAdd - 'texTargetName' not set" );
return false;
}
if( !mTexTarget.registerWithName( mTexTargetName ) )
{
Con::errorf( "TheoraTextureObject::onAdd - Could not register texture target '%s", mTexTargetName.c_str() );
return false;
}
return true;
}
//-----------------------------------------------------------------------------
void TheoraTextureObject::onRemove()
{
// Stop playback if it's running.
mTheoraTexture.stop();
// Unregister the texture target.
mTexTarget.unregister();
Parent::onRemove();
}
//-----------------------------------------------------------------------------
void TheoraTextureObject::play()
{
if( mTheoraTexture.getFilename().isEmpty() || mTheoraTexture.getFilename() != mFilename )
{
if( !mTheoraTexture.setFile( mFilename, mSFXDescription ) )
{
Con::errorf( "TheoraTextureObject::play - Could not load video '%s'", mFilename.c_str() );
return;
}
}
mIsPlaying = true;
mTheoraTexture.play();
}
//=============================================================================
// Console API.
//=============================================================================
// MARK: ---- Console API ----
//-----------------------------------------------------------------------------
DefineConsoleMethod( TheoraTextureObject, play, void, (),,
"Start playback of the video." )
{
object->play();
}
//-----------------------------------------------------------------------------
DefineConsoleMethod( TheoraTextureObject, stop, void, (),,
"Stop playback of the video." )
{
object->stop();
}
//-----------------------------------------------------------------------------
DefineConsoleMethod( TheoraTextureObject, pause, void, (),,
"Pause playback of the video." )
{
object->pause();
}
#endif // TORQUE_OGGTHEORA
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _THEORATEXTUREOBJECT_H_
#define _THEORATEXTUREOBJECT_H_
#ifdef TORQUE_OGGTHEORA
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _THEORATEXTURE_H_
#include "gfx/video/theoraTexture.h"
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
class SFXDescription;
class TheoraTextureObject : public SimObject
{
typedef SimObject Parent;
protected:
/// Is the video currently playing
bool mIsPlaying;
/// Should the video loop
bool mLoop;
/// The Theora file we should play.
String mFilename;
/// Name for the NamedTexTarget.
String mTexTargetName;
/// Theora video player backend.
TheoraTexture mTheoraTexture;
/// The texture target which can be referenced in materials.
NamedTexTarget mTexTarget;
/// Sound description to use for the video's audio channel.
SFXDescription* mSFXDescription;
/// Method that is hooked up with the texture target's delegate.
GFXTextureObject* _texDelegate( U32 index );
public:
TheoraTextureObject();
void play();
void stop() { mTheoraTexture.stop(); mIsPlaying = false; }
void pause() { mTheoraTexture.pause(); mIsPlaying = false; }
// SimObject.
DECLARE_CONOBJECT( TheoraTextureObject );
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
};
#endif // TORQUE_OGGTHEORA
#endif // _THEORATEXTUREOBJECT_H_
......@@ -57,9 +57,15 @@ BaseMatInstance* InstancingMaterialHook::getInstancingMat( BaseMatInstance *matI
FeatureSet features( matInst->getRequestedFeatures() );
features.addFeature( MFT_UseInstancing );
// Allow for named texture assignments
Material::sAllowTextureTargetAssignment = true;
if ( !instMat->init( features, matInst->getVertexFormat() ) )
SAFE_DELETE( instMat );
// Turn back off named texture assignments
Material::sAllowTextureTargetAssignment = false;
hook->mMatInst = instMat;
}
......
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