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📲 @FeralBytesAuthor OwnerHey, sorry for such a delay in response. Yes I can share the App. I also was planning to update it this winter, but have some other things to do first. But my primary plans involve porting it to a more recent version of Godot at least 3.2, since it has the ability to turn Java into a plugin, so that I can add more features for Android faster. I will also be able to write for iOS with C++, although iOS is way low on my list of priorities. Here is a link to the App, I had stopped developing it, since I had no one to help me out. But with Godot it is supper easy to add more functionality.
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📲 @FeralBytesAuthor Owner@puggaard.christian figured I should probably ping you or else you may not know that I responded.
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Hi.
Thank you for the link. Like the layout of the app so far. Network is a easy setup but no ip adr is showing so other players can join the game. Or maybe network games only works with the hub? Is there anything we can do to help you to make this app as great as we think it could be?
BR Christian
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📲 @FeralBytesAuthor Owner@puggaard.christian Yes, awesome to here you are interested. Do you use Discord at all? If you do, you have to be logged in, this is an invite to a channel I created for FreecoiL, so far no one else has contacted me. The IP Address should show, but perhaps I caused a bug on that particular build. There was little interest in my version of the Game at the time, so I had stopped development.
First I have learned a lot about Godot, so I would likely restructure the project some. I would design it to have a overarching container, and do all background threaded loading. (I can implement this in a few days, if you are really interested in the project). Second I would add a dynamic Camera and a secene fade to black mechanic. (Again I could Implement this in a few days). Third I would use UDP broadcast to connect the phones together so long as they are all on the same WIFI network. (I could implement this in a few days too, already have a working example.) Fourth I would change the menu to be less popup based and instead slide, to prevent loading screens, I have used this for my current game. (Changing the menu like this would likely take a few weeks, but it would be worth it.) The next one is a big one, but I would change my Java code from a engine Addon to a Java Plugin as is now possible in Godot 3.2, which just moved to beta. (I imagine this should only take a few days, but it would make further Java code changes much easier in the future.) After all of that was done I would love to finish the support code for players dropping in and out, should be easy as the code was half done and I know what would be needed to finish it up. Finally I want to add more features: I would like to support the grenade that I have, Add support for more play styles, add support for GPS, Possibly a Team Chat, etc.
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👦🏻 @AsgarondReporterHi Freecoil "Team", I joined the community (Facebook Groups) a month ago as I started to set-up my Recoil gear. I tried some of the apps and realized that I like the original app best - from the atmosphere it is creating. But it is discontinued and so there will be no further development. FREECOIL now is a project where there is a lot what CAN be done. First of all I would like to know HOW the program works. I had some crashes (obviously when I started a game without assigning a weapon), but I would like to go a bit more deeply into the matter. Now I downloaded the GODOT Engine (current v.3.2.1) and wanted to open the project. Obvioulsy it expects a "Project.Godot."-file. You indicated that you started with a lower version. Which version was that and how can I contribute to the further developement of the app ? By the way - what's your name? I don't want to adress you as "FeralBytes" ;-)
regards Andre
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