Closed
Milestone Nov 25, 2018–Jun 30, 2020

Version 0.3.0

Milestone: Version 0.3.0

The main focus is on fixing a lot of underlying infrastructure and getting up to Godot 3.2.2 for Java Plugins.

The date for release is being pushed back, because I really want to make sure this is a polished release.

TODO for 0.3.0

  • Less loading using a Container
  • Better "Settings" implementation
  • Port Java module to Java Plugin for Godot 3.2.2
    • https://docs.godotengine.org/en/3.2/tutorials/plugins/android/android_plugin.html
  • Networked Multiplayer. #2 (closed)
  • End Game Score Board #6 (closed)
  • Cleaner Signals "call_group()" #4 (closed)
  • Doc: Godot PreCompiled With FreecoiL #8 (closed)
  • Doc: How to Compile Godot With FreecoiL #9 (closed)
  • Automatic Client Connect to Server #24 (closed)
  • Fix & update tests.
  • Work items 20
  • Merge requests 0
  • Participants 3
  • Labels 6
Loading
Loading
Loading
Loading
100% complete
100%
Start date
Nov 25, 2018
Nov 25 2018
-
Jun 30 2020
Due date
Jun 30, 2020 (Past due)
20
Work items 20 New issue
Open: 0 Closed: 20
0
Merge requests 0
Open: 0 Closed: 0 Merged: 0
0
Releases
None
Reference: FeralBytes/FreecoiL%"Version 0.3.0"