Ken's Labyrinth is a first-person shooter DOS game, released in 1993 by Epic MegaGames (now called Epic Games). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's Duke Nukem 3D. It consists of three episodes, the first of which was released as shareware - Wikipedia.
This is my port of Ken's Labyrinth on Android OS with using SDL2 library and rendering the videocontext of the game with using OpenGL ES. Added touch controls and some game engine improvements.
For example, GNU/Linux:
cd ~/Deploy/ git clone https://github.com/EXL/KenLab3d KenLab3dAndroid
- Edit "project.properties" file and set the installed Android API SDK version here, for example:
# Project target. target=android-23
- Build the APK-package into deploy directory;
cd ~/Deploy/KenLab3dAndroid/ /opt/android/android-sdk-linux/tools/android update project -n KenLab3D -p . /opt/android/android-ndk-r10d/ndk-build V=1 /opt/android/apache-ant-1.9.4/bin/ant debug
- Install KenLab3D APK-package on your Android device via adb;
cd ~/Deploy/KenLab3dAndroid/ /opt/android/android-sdk-linux/platform-tools/adb install -r bin/KenLab3D-debug.apk
- Run and enjoy!
You can also import this project in your favorite IDE: Eclipse or Android Studio and build the APK-package by using these programs.
Please read Porting Guide (In Russian) for more info about porting Ken's Labyrinth to Android OS.