Port of AstroSmash from Java ME (J2ME) MIDlet to Android OS application with using SurfaceView Canvas drawing

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Astrosmash is a video game for the Intellivision videogame console, designed by John Sohl, and released by Mattel Electronics in 1981. The game involves using a laser cannon to destroy falling meteors, bombs, and other targets. More than one million copies were sold, and the game replaced Las Vegas Poker & Blackjack as the game included with the Intellivision console. - Wikipedia.

AstroSmash running on Motorola Photon Q

This is my port of AstroSmash from Java ME (J2ME) MIDlet to Android OS application with using SurfaceView Canvas drawing. I added touch controls and some game engine improvements. I used the Java Decompiler to understand the logic and restore the behavior of the original game.

AstroSmash Android Screen


You can download APK-package for Android OS from the releases section.

Build instructions

For example, GNU/Linux:

  • Install the latest Android SDK;

  • Clone repository into deploy directory;

cd ~/Deploy/
git clone https://github.com/EXL/AstroSmash AstroSmashAndroid
  • Edit "project.properties" file and set the installed Android API SDK version here, for example:
# Project target.
  • Build the APK-package into deploy directory;
cd ~/Deploy/AstroSmashAndroid/
/opt/android/android-sdk-linux/tools/android update project -n AstroSmash -p .
/opt/android/apache-ant-1.9.4/bin/ant debug
  • Install AstroSmash APK-package on your Android device via adb;
cd ~/Deploy/AstroSmashAndroid/
/opt/android/android-sdk-linux/platform-tools/adb install -r bin/AstroSmash-debug.apk
  • Run and enjoy!

You can also import this project in your favorite IDE: Eclipse or Android Studio and build the APK-package by using these programs.

More information

Please read Porting Guide (In Russian) for more info about porting AstroSmash to Android OS.