1. 12 Jan, 2014 1 commit
  2. 07 Jan, 2014 1 commit
  3. 02 Jan, 2014 2 commits
  4. 01 Jan, 2014 2 commits
  5. 09 Dec, 2013 1 commit
  6. 30 Jan, 2013 2 commits
    • Chad Anderson's avatar
      Revert "Cleanup" · d9d3ea33
      Chad Anderson authored
      This reverts commit 4c0081d1.
      d9d3ea33
    • Chad Anderson's avatar
      Cleanup · 4c0081d1
      Chad Anderson authored
      I just went through and re-indented all the files.  If this bothers you
      I'm sorry and you can revert, I just figured it might be nice for the
      sake of readability.
      4c0081d1
  7. 22 Nov, 2012 1 commit
  8. 11 Nov, 2012 1 commit
  9. 21 Jul, 2012 1 commit
  10. 21 Jun, 2012 1 commit
  11. 19 Jun, 2012 2 commits
  12. 11 Nov, 2010 2 commits
  13. 06 Nov, 2010 1 commit
  14. 21 Jul, 2010 1 commit
  15. 09 Jul, 2010 2 commits
  16. 06 Jul, 2010 3 commits
  17. 05 Jul, 2010 3 commits
  18. 21 Jun, 2010 1 commit
  19. 01 Apr, 2010 4 commits
  20. 09 Mar, 2010 1 commit
  21. 07 Mar, 2010 1 commit
  22. 21 Feb, 2010 1 commit
  23. 06 Jan, 2010 1 commit
  24. 04 Jan, 2010 2 commits
    • gerstrong's avatar
      Adaptations to the updated game-engine · 4fdf5dcb
      gerstrong authored
      git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@787 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
      4fdf5dcb
    • gerstrong's avatar
      A lot of changes this time: · 46b09d32
      gerstrong authored
      - x and y of CObject are now private. You need to use move... if you want to make it happen! There are also getters for current coordintates
      - For that purpose a new colision system which is now shared with the player and the enemies. There were three different models. Now we can better control that through one model
      - Now CPlayer inherits CObject, so in future we can reduce variables in that structure.
      - New collision and different collision model. It also should make the enemies as smart as they were in the old CG and not just stick in walls. At least with Yorps it works.
      - reduced some AI Code replacing variables by getters and setters
      - As CPlayer inherited the CObject class, there will be no puppy object for the player and no more copies of screen coordinates for better performance.
      - fixed minor issues
      
      NOTE: New discovered issues from the last revision: The object support (Platform and scrubs)  don't work. This will be fixed in the next revision.
      
      git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@785 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
      46b09d32
  25. 01 Jan, 2010 1 commit
  26. 26 Dec, 2009 1 commit