Commit 8e70a784 authored by gerstrong@gmail.com's avatar gerstrong@gmail.com

Fixed Zombie Skypest bug when a save game was loaded

parent 8aaecf18
......@@ -113,6 +113,15 @@ void CSkypest::processFly()
void CSkypest::process()
{
// No discussion, if skypest is dead, it is squished
// Solves the situation when a save game was loaded
// and quished
if(mIsDead)
{
xDirection = yDirection = 0;
setAction(A_SKYPEST_SQUISHED);
}
performCollisions();
(this->*mp_processState)();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment