Commit 0fe524c6 authored by Gerhard Stein's avatar Gerhard Stein

Some EP5 Sound names

parent ed47115f
......@@ -88,7 +88,13 @@ SOUND_STATUS_SLIDE_OUT,
SOUND_BUBBLE,
SOUND_FLAG_APPEAR,
SOUND_FLAG_LAND,
SOUND_PLAYER_PADDLE,
SOUND_COMPUTER_PADDLE,
SOUND_HIT_SIDEWALL,
SOUND_COMPUTER_POINT,
SOUND_PLAYER_POINT,
// EP4
SOUND_SQUISH_SKYPEST,
SOUND_MINE_EXPLOSION,
SOUND_SPRITE_SHOT,
......@@ -104,11 +110,10 @@ SOUND_SLUG_DEFECATE,
SOUND_BOUNCE_LOW,
SOUND_BOUNCE_HIGH,
SOUND_PLAYER_PADDLE,
SOUND_COMPUTER_PADDLE,
SOUND_HIT_SIDEWALL,
SOUND_COMPUTER_POINT,
SOUND_PLAYER_POINT
// EP5
SOUND_KEYCARD,
SOUND_ELEVATING,
SOUND_ELEVATOR_OPEN
};
......
......@@ -123,7 +123,7 @@ void CAudioGalaxy::setupAudioMap()
sndSlotMapGalaxy[5][SOUND_KEEN_JUMP] = 2;
sndSlotMapGalaxy[5][SOUND_KEEN_LAND] = 3;
sndSlotMapGalaxy[5][SOUND_KEEN_FIRE] = 4;
//sndSlotMapGalaxy[5][?] = 5;
//sndSlotMapGalaxy[5][SOUND_MINEEXPLODE] = 5;
//sndSlotMapGalaxy[5][SOUND_KEEN_POGO_LAND] = 6;
sndSlotMapGalaxy[5][SOUND_KEEN_POGO] = 7;
sndSlotMapGalaxy[5][SOUND_GET_BONUS] = 8;
......@@ -134,7 +134,7 @@ void CAudioGalaxy::setupAudioMap()
sndSlotMapGalaxy[5][SOUND_LEVEL_DONE] = 13;
sndSlotMapGalaxy[5][SOUND_CANT_DO] = 14;
sndSlotMapGalaxy[5][SOUND_KEEN_BUMPHEAD] = 15;
sndSlotMapGalaxy[5][SOUND_BOUNCE_HIGH] = 16;
//sndSlotMapGalaxy[5][SOUND_SPINDREDFLYUP] = 16;
sndSlotMapGalaxy[5][SOUND_EXTRA_LIFE] = 17;
sndSlotMapGalaxy[5][SOUND_OPEN_EXIT_DOOR] = 18;
sndSlotMapGalaxy[5][SOUND_GET_GEM] = 19;
......@@ -145,25 +145,25 @@ void CAudioGalaxy::setupAudioMap()
//sndSlotMapGalaxy[5][?] = 24;
sndSlotMapGalaxy[5][SOUND_SHOT_HIT] = 25;
//sndSlotMapGalaxy[5][?] = 26;
//sndSlotMapGalaxy[5][?] = 27;
sndSlotMapGalaxy[5][SOUND_BOUNCE_LOW] = 28;
//sndSlotMapGalaxy[5][?] = 29;
//sndSlotMapGalaxy[5][?] = 30;
//sndSlotMapGalaxy[5][SOUND_SPIROGRIP] = 27;
//sndSlotMapGalaxy[5][SOUND_SPINDREDSLAM] = 28;
//sndSlotMapGalaxy[5][SOUND_ROBOSHOOT] = 29;
//sndSlotMapGalaxy[5][SOUND_ROBOSHOTHIT] = 30;
//sndSlotMapGalaxy[5][?] = 31;
//sndSlotMapGalaxy[5][?] = 32;
//sndSlotMapGalaxy[5][ROBO_STUN] = 33;
sndSlotMapGalaxy[5][SOUND_STATUS_SLIDE_IN] = 34;
sndSlotMapGalaxy[5][SOUND_STATUS_SLIDE_OUT] = 35;
//sndSlotMapGalaxy[5][?] = 36;
//sndSlotMapGalaxy[5][?] = 37;
//sndSlotMapGalaxy[5][?] = 38;
//sndSlotMapGalaxy[5][?] = 39;
//sndSlotMapGalaxy[5][?] = 40;
//sndSlotMapGalaxy[5][SOUND_TELEPORT] = 41;
//sndSlotMapGalaxy[5][?] = 42;
//sndSlotMapGalaxy[5][SOUND_SPINDREDFLYDOWN] = 37;
//sndSlotMapGalaxy[5][SOUND_MASTERSHOT] = 38;
//sndSlotMapGalaxy[5][SOUND_MASTERTELE] = 39;
//sndSlotMapGalaxy[5][SOUND_POLEZAP] = 40;
sndSlotMapGalaxy[5][SOUND_TELEPORT] = 41;
//sndSlotMapGalaxy[5][SOUND_SHOCKSUNDBARK] = 42;
sndSlotMapGalaxy[5][SOUND_FLAG_APPEAR] = 43;
sndSlotMapGalaxy[5][SOUND_FLAG_LAND] = 44;
//sndSlotMapGalaxy[5][?] = 45;
//sndSlotMapGalaxy[5][ACTION_BARKSHOTDIE0] = 45;
//sndSlotMapGalaxy[5][SOUND_PLAYER_PADDLE] = 46;
sndSlotMapGalaxy[5][SOUND_COMPUTER_PADDLE] = 47;
sndSlotMapGalaxy[5][SOUND_HIT_SIDEWALL] = 48;
......@@ -173,19 +173,18 @@ void CAudioGalaxy::setupAudioMap()
//sndSlotMapGalaxy[5][?] = 52;
//sndSlotMapGalaxy[5][?] = 53;
//sndSlotMapGalaxy[5][?] = 54;
//sndSlotMapGalaxy[5][SOUND_KEYCARD] = 55;
//sndSlotMapGalaxy[5][SOUND_ELEVATING] = 56;
sndSlotMapGalaxy[5][SOUND_KEYCARD] = 55;
sndSlotMapGalaxy[5][SOUND_ELEVATING] = 56;
//sndSlotMapGalaxy[5][SOUND_ELEVATOR_OPEN] = 57;
//sndSlotMapGalaxy[5][?] = 58;
//sndSlotMapGalaxy[5][?] = 59;
//sndSlotMapGalaxy[5][SOUND_SPHEREFULCEILING] = 59;
sndSlotMapGalaxy[5][SOUND_DOOR_OPEN] = 60;
//sndSlotMapGalaxy[5][?] = 61;
//sndSlotMapGalaxy[5][SOUND_SPIROFLY] = 61;
//sndSlotMapGalaxy[5][?] = 62;
//sndSlotMapGalaxy[5][SOUND_ELEVATOR_CLOSE] = 63;
sndSlotMapGalaxy[5][SOUND_ELEVATOR_OPEN] = 63;
/* Keen 5 Sounds
// 60 Stands for Door which slides open!
// 56 is when elevator transports
// 57 when opens?
*/
......
......@@ -27,7 +27,6 @@ CGalaxySpriteObject(pmap, foeID, x, y)
yDirection = yDir;
const size_t ep = g_pBehaviorEngine->getEpisode();
//transluceny = 90;
setupGalaxyObjectOnMap(bulletActionMap[ep-4], A_KEENSHOT_MOVING);
setActionSprite();
......
......@@ -449,6 +449,8 @@ void CPlayerWM::processClosingElevator()
mp_Map->setTile(x-1, y, tile2-2, true);
mp_Map->setTile(x-1, y-1, tile3-2, true);
mp_Map->setTile(x, y-1, tile4-2, true);
playSound(SOUND_ELEVATOR_OPEN);
elevator_frames--;
......@@ -512,6 +514,7 @@ void CPlayerWM::processElevating()
else
{
moveDir(vec_norm*ELEVATOR_SPEED);
playSound(SOUND_ELEVATING);
}
}
......@@ -535,6 +538,8 @@ void CPlayerWM::processOpeningElevator()
mp_Map->setTile(x-1, y, tile2+2, true);
mp_Map->setTile(x-1, y-1, tile3+2, true);
mp_Map->setTile(x, y-1, tile4+2, true);
playSound(SOUND_ELEVATOR_OPEN);
elevator_frames--;
......
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