Where to get base files?
I see the Heavy Colthon mod. I want to make a variant of the Voyager MPU. Where do I get the base .tscn file so I can mod it? I've used GDRE tools to decompile the .PCK, then imported that into the Godot engine, but I have the sneaking suspicion that what I'm doing is somehow flawed. I get a tscn.res instead of a raw .tscn. Do I have to ask the game dev for the actual source file or is there some other way?