1. 14 Apr, 2022 10 commits
  2. 13 Apr, 2022 2 commits
  3. 30 Mar, 2022 2 commits
  4. 28 Mar, 2022 5 commits
  5. 25 Mar, 2022 2 commits
  6. 23 Mar, 2022 3 commits
    • David Griffith's avatar
    • Dan Fabulich's avatar
      Fix macOS ARM builds by using correct include path for freetype · ca74afc4
      Dan Fabulich authored
      On macOS ARM, the build was failing because the file we wanted was in `/opt/homebrew/opt/freetype/include/freetype2/freetype/freetype.h` but the `#include` was looking for it in `/opt/homebrew/opt/freetype/include/freetype2/freetype2/freetype/freetype.h`
      Nonetheless, it managed to work on x86_64 macOS, because on x86_64 macOS, Homebrew installs itself in `/usr/local`. There, the build was really using `/usr/local/include/freetype2/freetype/freetype.h`, with `/usr/local/include` implicitly on the include path.
      On ARM macOS, Homebrew installs itself in `/opt/homebrew`, and makes `/opt/homebrew/include/freetype2/freetype/freetype.h` available via a symlink, but `/opt/homebrew/include` *isn't* implicitly on the include path.
      I think (hope?) that the change I'm making here will work on Linux and other machines because `pkg-config` will point to the right place, but I've only tested this change on macOS 12 on x86_64 and ARM.
    • Dan Fabulich's avatar
      Fix curses build on macOS 12 · ab401e2e
      Dan Fabulich authored
      Since 2.53, frotz doesn't support the macOS built-in version of ncurses (5.4) unless you pass ITALIC= to disable italics. (ncurses 5.4 doesn't support italics.)
      On macOS, we'll configure the build to rely on Homebrew's ncurses6-config.
  7. 22 Mar, 2022 2 commits
  8. 30 Jan, 2022 2 commits
    • David Griffith's avatar
    • David Griffith's avatar
      Fixed trouble with z_header.user_name clobbering Inform version when V6. · 31ba6d29
      David Griffith authored
      Infocom stored a username in the same place that Inform stores its
      version number.  Somehow it was discovered that the Z-machine would set
      the username from the TOPS20 or Unix development environment, but it was
      unknown at that time that any game made any use of it.  With the public
      release of the Infocom source code, it was discovered that "Hollywood
      Hijinx" used this functionality to enable a debug mode.  Because of this
      clobbering when running V6 Z-code and that no other game seems to use
      this, it's safe to completely ignore the username stuff.
      Maybe it can be brought back in a roundabout way to put "Hollywood
      Hijinx" into debug mode using the hotkeys.
  9. 15 Jan, 2022 1 commit
    • David Griffith's avatar
      Reenabling old-style graphics for X11 interface. · c569e38e
      David Griffith authored
      This is for two reasons.  One is just for grins.  The other is for
      investigating how to properly process EGA and CGA old-style graphics
      To get EGA properly framed, it seems that the thing to do is find
      variables like gtable[i].width, gtable[i].height, data->width,
      data->height, and divide by two.  Fiddling around with the eight places
      I found in x_oldpic.c to do this, I managed to get width okay, but not
      height.  I'm having a hard time identifying what to alter and what to
      leave alone or if I need to look at other variables too.
  10. 07 Jan, 2022 2 commits
  11. 06 Jan, 2022 4 commits
  12. 03 Jan, 2022 2 commits
  13. 18 Nov, 2021 3 commits