32Bit Windows builds crash after a minute
Starting the 32 bit build of 0.7 on a Win10 VM, it will crash after around a minute. Seems windows specific, as a crash didn't occur with the 32bit AppImage build on a Debian 11 LiveCD.
Debugger is pointing to an Access Violation in what looks to be mbedtls or the phillips hue code.
Basing this of seeing calls to QueryPerformanceCounter and QueryPerformanceFrequency just above the crashing address in x32dbg, which are only used by mbedtls_timing_get_timer().
I'm not a windows person and I'm lacking symbols so unsure if I'm doing that correctly.
Originally reported here: https://www.reddit.com/r/OpenRGB/comments/vawqku/crash_when_using_openrgb_for_a_while/
Edited by B Horn