... | ... | @@ -48,9 +48,13 @@ The first ability I'm going to be speaking about is a little different from **AL |
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So, if you put all the above in place, you should make something like... `COMMAND;5;25;eco give %player% 1500`, this gives the **Companion Holder** $1,500 every 5 minutes based on a 25 chance.
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The following Custom Abilities triggers when you're hit by a mob/player.
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`_ATTACK_CHANCE` - when a player attacks a Companion holder that has this ability, the attacker stands a chance to obtain that ability for x duration *(configurable in config.yml)*. Usage example; `WITHER_ATTACK_CHANCE`
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`_DEFENSE_CHANCE` - when the Companion holder with this ability gets hit, he/she stands a chance to gain this ability. Usage example; `REGENERATION_DEFENSE_CHANCE`
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... | ... | @@ -65,7 +69,7 @@ So, for example, you have `WITHER_ATTACK_CHANCE; REGENERATION_DEFENSE_CHANCE`, w |
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The second set of Custom Abilities trigger via cooldown or the chance system.
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The following Custom Abilities trigger via cooldown or the chance system.
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