raise wall hight by 2/16 and use disconnected tops
Default wall pillars are 16/16 high and wall connectors are 14/16 high. This results in walls not being stackable because there will always be a 2/16 gap between the walls caused by the 2/16 missing on the below wall in relation to the above wall. Since there are no “connected top left”, etc. nodeboxes there have to be other solutions used to close the gap. One solution is making the wall bottoms 2/16 longer on bottom to close the gap to below walls. But this also results in walls penetrating the ground which might not look good in all cases (no ground below wall and other combinations of walls and nodes). I decided to make walls 16/16 high and use a disconnected nodebox on the pillar that is 2/16 high. So overall “SD Walls” walls are 2/16 higher but in return they neatly close up all gaps without “nodebox trickery”. The additional 2/16 high nodebox is not part of the hitbox because otherwise polacing something on the pillars would result in placing it above the pillar since the tops reach into the above node.
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