An advanced walls mod for Minetest

  • Dirk's avatar
    raise wall hight by 2/16 and use disconnected tops · cbfa61e9
    Dirk authored
    Default wall pillars are 16/16 high and wall connectors are 14/16 high.
    This results in walls not being stackable because there will always be
    a 2/16 gap between the walls caused by the 2/16 missing on the below
    wall in relation to the above wall.
    Since there are no “connected top left”, etc. nodeboxes there have to be
    other solutions used to close the gap.
    One solution is making the wall bottoms 2/16 longer on bottom to close
    the gap to below walls. But this also results in walls penetrating the
    ground which might not look good in all cases (no ground below wall and
    other combinations of walls and nodes).
    I decided to make walls 16/16 high and use a disconnected nodebox on the
    pillar that is 2/16 high. So overall “SD Walls” walls are 2/16 higher
    but in return they neatly close up all gaps without “nodebox trickery”.
    The additional 2/16 high nodebox is not part of the hitbox because
    otherwise polacing something on the pillars would result in placing it
    above the pillar since the tops reach into the above node.
Last commit
Last update
functions Loading commit data...
locale Loading commit data...
screenshots Loading commit data...
README.md Loading commit data...
init.lua Loading commit data...
license.txt Loading commit data...
mod.conf Loading commit data...
screenshot.png Loading commit data...
settingtypes.txt Loading commit data...