Do not check if fully satiated when the item subtracts satiation.
If an item calls with a negative value for satiate
when fully satiated hunger_ng will print "You’re fully satiated already!"
. This change makes it so that it will check if the satiate
value is greater or equal to 0
before claiming the player is fully satiated.
hunger_ng.add_hunger_data('foo:foo', { satiate = -5 }