Viewport rendering is off with square camera
Hi, I'm testing the viewport rendering in Houdini 18.5.408 with 3DL version 2.3.6. My camera is set to a square aspect ratio at 4096x4096 pixels (resolution doesn't matter though). When I render the image in the viewport, I get a much more zoomed in result than in the OpenGL viewport. In the example scene I created, it's the other way around and the rendering is more zoomed out, so there seem some other factors involved than just the Field of View Formula as I first thought. In the scene: Cam1 has a square ratio and renders wrong. Cam2 has a default aspect ration and renders correctly. Cam 3 is upright and also renders correct... 3DL_Viewport.hipnc