dlRamp with dlAttributeRead as uv float input don't work as expected.
Hello,
dlRamp with dlAttributeRead as uv float input need a manual disconnect/reconnect in the material editor to make it work. Here's a sample scene. It's a point noise remapped with dlramp.
Hit render and you should get this :
Disconnecting and reconnecting the dlAttributeRead works (with IPR open), but it breaks again if you change the frame to render.
Hou 18.5.351 - 3Delight 2.3.3 - WIn64