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Maze random event

Oven Bread requested to merge ovenbreado/2009scape:maze-random-event into master

What has been done in this MR?

You should get a reward scaled at the end of the random event. You must finish the maze. This is NOT dismissable. The timer starts only when you move.

What should testers check?

Check that the random event is completable. You can use the command below in game.

  • ::revent -p [YOURPLAYERNAME] -e maze

Known Issues:

  • The doors are janky due to Autowalk.door
  • The chests are implemented but inaccessible due to scenery issues.

Both of the above ARE SIDE FRAMEWORK ISSUES and do not affect the general random event. You can ignore them as long as you are able to complete the random event.

  • I have tested these changes thoroughly.

  • I used the relevant Zaros tool for any JSON edits where possible, and have attached screenshots of any changes.

Edited by Oven Bread

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