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Allow construction to be used to fix the ladder to the wilderness beacon

GregF requested to merge Gregf36665/2009scape:wildyBeacon into master

What has been done in this MR?

What should testers check?

  • Make sure you can still repair the ladders at all of the beacons (Death Plateau, Burthorpe, GWD, Wildy Temple)
  • Check that you need 70 smithing now to repair the Wildy beacon with 2 iron bars (2351)
  • Check that you need 59 construction to repair the Wildy beacon with 2 planks (960) and 4 nails (any type)
  • Check you can use any nails to repair using planks (Wildy or Death Plateau)
  • Check that at the Wildy if you are too low in one skill you can still use the other (ie 69 smithing 59 con and using planks)
  • Check that you cannot repair at the Wildy if have the wrong items vs skill (ie planks 70 smithing but 58 con)
  • Make sure you cannot repair anything until you have completed all fired up setqueststage 157 100

To reset the repairs use the following varbits:

  • Death Plateau 5161
  • Burthorpe 5160
  • GWD 5163
  • Wilderness beacon 5164

Source: https://runescape.wiki/w/All_Fired_Up_(minigame)?direction=next&oldid=886039#13_-_Small_temple_in_the_Wilderness

  • I have tested these changes thoroughly.

  • I used the relevant Zaros tool for any JSON edits where possible, and have attached screenshots of any changes.

Edited by GregF

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