Make player name writing consistent
What have you done in this MR?
- Ensure that player names are always written as Player Name, rather than sometimes as Player_name (e.g. Genie random event) or player_name (e.g. deep wildy murder message). Also some grammar (comma) fixes in the same places while I was at it, and removed a stray println.
I did this by manually searching for and replacing instances of getName()
and player.name
; if I missed any, let me know!
Are there any tricky things testers should keep an eye out for?
-
No -
Yes, as follows: -
I have tested these changes thoroughly. -
This requires extra testing due to changes to architecture or other similarly risky changes. -
I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes. -
I acknowledge that this contribution will be released under the AGPL license.
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