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Several fixes

Trident101 requested to merge Trident101/09-scape-dev:misc_changes into master

What have you done in this MR?

  • Changed NPC spawn positions - #1224
    • I looked for "flesh crawler id 4390 zombie id 4392" but could not find them, i could however find a whole lot of NPC's stuck on wrong levels within GWD that adds up to the second point mentioned in issue 1224.
  • Changed stock - #1223
  • Fixed ladder/stairs to their correct locations. Only thing i experienced is that sometimes the player doesn't enter the stairs on the correct side, (i.e, stairs are pointing west, player enters them east, so the back of the stairs)

Are there any tricky things testers should keep an eye out for?

  • No
  • Yes, as follows:
  • I have tested these changes thoroughly.
  • This requires extra testing due to changes to architecture or other similarly risky changes.
  • I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes. - Used Visual Studio Code to check for invalidities.
  • I acknowledge that this contribution will be released under the AGPL license.

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Edited by Ryan

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