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Return of PVP

Ceikry requested to merge wildy-enhancement into master

What have you done in this MR?

  • Anything beyond the deep wilderness gate (Level 49 Wilderness) now auto-skulls the player with a skull that persists while they are in the area
  • Attacking someone in the deep wilderness does not apply a hard skull
  • Deep wilderness soft skull is removed immediately upon leaving the deep wilderness
  • The gates into the deep wilderness now prompt the user with a warning about the danger of entering
  • The gates allowing exit from the deep wilderness will not allow a player to leave if they are in combat.
  • The obelisk teleporter in the deep wilderness will not allow a player to use it if they are in combat.
  • All NPCs in the deep wilderness has the ability to drop PvP gear and brawlers.
  • The drop rate of pvp gear and brawlers in the deep wilderness is boosted
  • Fixed an issue that would allow players to attack other players outside of explicit pvp scenarios (Closes #1270)

Are there any tricky things testers should keep an eye out for?

  • No

  • Yes, as follows:

  • I have tested these changes thoroughly.

  • This requires extra testing due to changes to architecture or other similarly risky changes.

  • I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes.

  • I acknowledge that this contribution will be released under the AGPL license.

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