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Stronghold of Security Immersion Update

What have you done in this MR?

Overall:

  • added sound when going through stronghold doors
  • added correct opening sound and jingle to opening all end of level rewards
  • added the command ::jingle in order to play music jingles by id

Immersion Update Videos Link:

War:

  • added correct area music(Dogs of War)
  • corrected all rat(4415) sounds
  • corrected attack sounds for goblins(4407-4412)

Famine:

  • added correct area music(Food for thought)
  • corrected all rat(4396) sounds
  • corrected attack sound and missing examines for zombies(4392-4394,5375-5379)
  • added all sounds for flesh crawler(4389-4391)
  • added +2 missing flesh crawlers(4389) spawns to NE maze type area North East Maze Pic
  • added +1 flesh crawlers(4389) spawns to north east room North East Room Pic
  • fixed giant rat(4395,4944,4945) attack, defense, and death animations
  • added +1 missing flesh crawler to north mid room North Mid Room
  • added +1 missing giant rat(4395) spawn to north mid room
  • added +3 missing flesh crawler(4390) spawn to southeast room South East Room Pic
  • added +5 missing zombie(4393) spawn to east mid room East Mid Room Pic
  • removed 1 excessive giant rat(4944) spawn from east mid room
  • added +3 missing zombie(5380) spawn to southmid room South Mid Room Pic
  • added +2 missing flesh crawler(4391) spawn to northwest room North West Room Pic
  • added +5 missing flesh crawler(4391) spawn to midwest room Mid West Room Pic
  • added +2 missing zombie(5377) spawn to the southwest room South West Room Pic
  • added +2 missing giant rat(4944) spawn to the southwest room
  • corrected zombies(4392,4394,5375-5380)so they are aggressive

Pestilince:

  • added correct area music(Malady)
  • added all sounds for catablepons(4397-4399)
  • added sounds for spider(4401)
  • added +7 missing giant spider(4400) spawns to north room North Room Pic
  • added +6 missing giant spider(4400) spawns to southwest room South West Room Pic
  • corrected spider 4401 so they are not aggressive

Death:

  • added correct area music(Dance of Death)
  • added all sounds for shades(425-429)
  • added all sounds and corrected examine text for ankous(4381-4383)
  • fixed ankous(4381,4382) so they walk around and instead of standing in one spot
  • added +4 ankou(4381) spawns in NE room North East Room Pic
  • fixed skeleon(5366,5367,4384,4386) attack animation
  • fixed ghost(4388) so they walk around and instead of standing in one spot
  • corrected ankou attack speed(4381-4383)

Are there any tricky things testers should keep an eye out for?

  • No

  • Yes, as follows:

  • I have tested these changes thoroughly.

  • This requires extra testing due to changes to architecture or other similarly risky changes.

  • I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes.

  • I acknowledge that this contribution will be released under the AGPL license.

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