- 10 Aug, 2022 3 commits
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- 06 Aug, 2022 1 commit
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- 03 Aug, 2022 4 commits
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Fixed tool leprechaun ignoring teleblock Fixed invalid cast in fight caves NPCs Fixed skulled deaths being treated as normal deaths outside the wildy Fixed NPC talk option interrupting combat Removed Elemental Shield from Zaff's shop Quest-locked Elemental Shield Made sure HCIM can't deiron
- 01 Aug, 2022 1 commit
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- 31 Jul, 2022 3 commits
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Ryan authored
Bumped version of build plugins to latest Increased maven build heap size to 1024m as builds were starting to run out of memory Added missing version number to build plugin, fixes build warning
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Implemented random Abyss teleport, with corresponding rotation for the obstacles Added visuals for passing through abyss obstacles Teleport location is now uniformly distributed - any angle around the outer ring has equal chance Fixed bug where abyss obstacles would send you to the wrong locations in the inner ring Fixed inferno adze not working on tendrils
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- 30 Jul, 2022 6 commits
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Decoupled the no-auth authenticator from dev_mode setting Decoupled the in-memory storage provider from dev_mode setting Decoupled the no_auth authenticator from the in-memory storage provider Bonus: included an extremely useful dump that lists all linked models/anims/gfx
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Removed GatheringSkillPulse
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Added missing animations NPCs perform their animations and chatlines in proper sequence and timing Added in the 2 other colors of bunnies, so now all 3 colors of bunnies are present Added in 3 new use-with item interactions: spade on hole, flag on hole, ogleroot on bunny Prevent bunnies from being double dipped for hunter XP Planting a flag now locks the player for the duration of the animation
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Deep copy scenery for build region chunks Now clearing clipping and projectile flags when entering a dynamic region
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- 29 Jul, 2022 3 commits
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- 28 Jul, 2022 2 commits
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- 23 Jul, 2022 3 commits
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- 21 Jul, 2022 1 commit
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- 18 Jul, 2022 1 commit
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- 17 Jul, 2022 2 commits
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Ryan authored
- 16 Jul, 2022 1 commit
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- 14 Jul, 2022 2 commits
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Updated dialogues for non-standard banker NPCs Sirsal Bankers now have their own dialogue plugin that prepares us for possible Lunar Diplomacy quest implementation Thrown out the legacy Java dialogue plugin for standard banker NPCs Added a dialogue for the Bounty Hunter roving banker Fixed broken bank option on some bankers Fixed Eniola not charging players 20 runes of one type for each banking session Limited secondary bank capabilities to stationary bankers, i.e. those who have either a desk, a table or a booth available nearby Added ContentAPI calls related to bank interfaces and Ironman mode checks & restrictions Streamlined dialogue creation by limiting the amount of boilerplate required Changed the plugin loading logic so that it informs the dev why a dialogue plugin might've failed to load in addition to not preventing other plugins being loaded when one fails to do so
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- 12 Jul, 2022 7 commits
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